The Omen Archive

This data for Chetney is also available in Google Sheets.

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Level
Episode Leveled
Class Balance
Proficiency Bonus
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ASI
AC
HP
Speed
Hybrid Transformation
Hemocraft Die
Blood Maledict
Blood Curse
Attacks
Sneak Attack
New Proficiencies
Other New Blood Hunter Features and Traits
Other New Rogue Features and Traits
Gnome Features and Traits
4
Blood Hunter 4
+2

STR 17 (+3)

DEX 14 (+2)

CON 14 (+2)

INT 15 (+2)

WIS 13 (+1)

CHA 10 (+0)

FEAT: Shadow Touched (Invisibility, Inflict Wounds, +1 to INT, WIS, or CHA)
18 (19 when transformed)
38
25
1/short or long rest
1d4
1/short or long rest
1 (Blood Curse of the Marked)
1/action
-

LANGUAGES: Common, Gnomish

SKILLS: Athletics, Deception, Insight, Investigation, Stealth

TOOLS: Thieves' Tools, Alchemist's Supplies

Hunter’s Bane

Crimson Rite (Rite of the Flame)

Fighting Style: Dueling

Heightened Senses (from Order of the Lycan subclass)

Feral Might (from subclass)

Resilient Hide (from subclass)

Predatory Strikes (1d6) (from subclass)

Bloodlust (from subclass)

-

Gnome Cunning

Darkvision

Natural Illusionist (Minor Illusion cantrip)

Speak with Small Beasts

5
Blood Hunter 5
+3

STR 17 (+3)

DEX 14 (+2)

CON 14 (+2)

INT 15 (+2)

WIS 13 (+1)

CHA 10 (+0)

-
18/19
46 (+8)
25
1/rest
1d6
1/rest
1 (BC of the Marked)
2/action (+1 due to Extra Attack)
-
-
-
-
-
6
Blood Hunter 5, Rogue 1
+3

STR 17 (+3)

DEX 14 (+2)

CON 14 (+2)

INT 15 (+2)

WIS 13 (+1)

CHA 10 (+0)

-
18/19
50 (+4)
25
1/rest
1d6
1/rest
1 (BC of the Marked)
2/action
1d6

LANGUAGES: add Thieves' Cant

SKILLS: gain Expertise in Stealth and Insight and add an additional skill proficiency (unknown)

-
-
-
7
Blood Hunter 6, Rogue 1
+3

STR 17 (+3)

DEX 14 (+2)

CON 14 (+2)

INT 15 (+2)

WIS 13 (+1)

CHA 10 (+0)

-
18/19
58 (+8)
25
1/rest
1d6
2/short or long rest
2 (Blood Curse of Bloated Agony; Blood Curse of the Marked)
2/action
1d6
-
Brand of Castigation
-
-
8
Blood Hunter 7, Rogue 1
+3

STR 17 (+3)

DEX 14 (+2)

CON 14 (+2)

INT 15 (+2)

WIS 13 (+1)

CHA 10 (+0)

-
18/19
68 (+10)
35 (+10 due to Stalker's Prowess)
1/rest
1d6
2/rest
2 (BC of Bloated Agony; BC of the Marked)
2/action
1d6
-

Stalker's Prowess (from subclass)

Improved Predatory Strikes (Unarmed attack bonus +1) (from subclass)

Additional Crimson Rite (Rite of the Frozen; joins Rite of the Flame)

-
-
9
Blood Hunter 8, Rogue 1
+4

STR 18 (+4)

DEX 14 (+2)

CON 14 (+2)

INT 16 (+3)

WIS 13 (+1)

CHA 10 (+0)

+1 to STR

+1 to INT

18/19
77 (+9)
35
1/rest
1d6
2/rest
2 (BC of Bloated Agony; BC of the Marked)
2/action
1d6
-
-
-
-
10
Blood Hunter 9, Rogue 1
+4

STR 18 (+4)

DEX 14 (+2)

CON 14 (+2)

INT 16 (+3)

WIS 13 (+1)

CHA 10 (+0)

-
18/19
86 (+9)
35
1/rest
1d6
2/rest
2 (BC of Bloated Agony; BC of the Marked)
2/action
1d6
-
Grim Psychometry
-
-
11
Blood Hunter 10, Rogue 1
+4

STR 18 (+4)

DEX 14 (+2)

CON 14 (+2)

INT 16 (+3)

WIS 13 (+1)

CHA 10 (+0)

-
18/19
93 (+7)
40 (+5 due to Dark Augmentation)
1/rest
1d6
2/rest
3 (Blood Curse of Binding; Blood Curse of Bloated Agony; Blood Curse of the Marked)
2/action
1d6
-
Dark Augmentation: +3 (Hemocraft Modifier) to STR, DEX, and CON saves
-
-
12
Blood Hunter 11, Rogue 1
+4

STR 18 (+4)

DEX 14 (+2)

CON 14 (+2)

INT 16 (+3)

WIS 13 (+1)

CHA 10 (+0)

-
18/19
103 (+10)
40
2/short or long rest
1d8
2/rest
3 (BC of Binding; BC of Bloated Agony; BC of the Marked)
2/action
1d6
-

Advanced Transformation (from subclass)

Lycan Regeneration (from subclass)

Improved Predatory Strikes bonus increase (from subclass)

-
-
13
Blood Hunter 12, Rogue 1
+5

STR 18 (+4)

DEX 14 (+2)

CON 14 (+2)

INT 16 (+3)

WIS 14 (+2)

CHA 10 (+0)

FEAT: Fey Touched (Misty Step, Bane, +1 to WIS)
18/19
108 (+5)
40
2/rest
1d8
2/rest
3 (BC of Binding; BC of Bloated Agony; BC of the Marked)
2/action
1d6
-
-
-
-
14
Blood Hunter 13, Rogue 1
+5

STR 18 (+4)

DEX 14 (+2)

CON 14 (+2)

INT 16 (+3)

WIS 14 (+2)

CHA 10 (+0)

-
20/21 (+2 from Demonshell Armor as of Episode 103)
120 (+12)
40
2/rest
1d8
3/short or long rest
3 (BC of Binding; BC of Bloated Agony; BC of the Marked)
2/action
1d6
-
Brand of Tethering
-
-
15
Blood Hunter 14, Rogue 1
+5

STR 18 (+4)

DEX 14 (+2)

CON 14 (+2)

INT 16 (+3)

WIS 14 (+2)

CHA 10 (+0)

-
20/21
128 (+8)
40
2/rest
1d8
3/short or long rest
4 (BC of Binding; BC of Bloated Agony; BC of the Marked; BC of the Muddled Mind)
2/action
1d6
-

Hardened Soul

Additional Crimson Rite (Unknown; joins Rite of the Flame and Rite of the Frozen)

-
-

This data for Laudna is also available in Google Sheets.

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Episode Leveled
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Sorcery Points
Cantrips Known
Spells Known
Spell Slots
Eldritch Invocations
New Proficiencies
Other New Sorcerer Features and Traits
Other New Warlock Features and Traits
Hollow One Features and Traits
Human (Variant) Features and Traits
Notes
3
Sorcerer 1, Warlock 2
+2

STR 5 (-3)

DEX 14 (+2)

CON 15 (+2)

INT 12 (+1)

WIS 14 (+2)

CHA 16 (+3)

-
13
23
30
0

Warlock: 2

Sorcerer: 4

Additional: 1 (from Spell Sniper; can be from any full caster's spell list)

Warlock: 3

Sorcerer: 2

WARLOCK SUBCLASS SPELLS: Bane, False Life

4/0/0/0/0/0/0/0/0
Agonizing Blast, Eyes of the Rune Keeper

LANGUAGES: Common, Undercommon, Shadowcant

SKILLS: Arcana, Intimidation, Perception, Stealth, Sleight of Hand

TOOLS: Disguise Kit, Thieves' Tools

Eyes of the Dark (from Shadow Magic subclass)

Strength of the Grave (from subclass)

Form of Dread (from Undead Patron subclass)

Ageless

Cling to Life

Revenance

Unsettling Presence

FEAT: Spell Sniper
Marisha mentions in C3E111 that Laudna has the Urchin background. Therefore, we can presume she has proficiency in Sleight of Hand, Disguise Kit, and Thieves' Tools, as well as in Stealth, which was previously confirmed. She mentions Shadowcant proficiency in C3E062, which is not attributable to any level ups and so is likely something she started with.
4
Sorcerer 2, Warlock 2
+2

STR 5 (-3)

DEX 14 (+2)

CON 15 (+2)

INT 12 (+1)

WIS 14 (+2)

CHA 16 (+3)

-
13
27 (+4)
30
2

Warlock: 2

Sorcerer: 4

Additional: 1

Warlock: 3

Sorcerer: 3

5/0/0/0/0/0/0/0/0
Agonizing Blast, Eyes of the Rune Keeper
-

Font of Magic

Flexible Casting

-
-
-
-
5
Sorcerer 3, Warlock 2
+3

STR 5 (-3)

DEX 14 (+2)

CON 15 (+2)

INT 12 (+1)

WIS 14 (+2)

CHA 16 (+3)

-
13
34 (+7)
30
3

Warlock: 2

Sorcerer: 4

Additional: 1

Warlock: 3

Sorcerer: 4

6/2/0/0/0/0/0/0/0
Agonizing Blast, Eyes of the Rune Keeper
-
Metamagic: Quicked Spell, Twinned Spell
-
-
-
-
6
Sorcerer 4, Warlock 2
+3

STR 5 (-3)

DEX 14 (+2)

CON 15 (+2)

INT 12 (+1)

WIS 14 (+2)

CHA 18 (+4)

+2 to CHA
13
42 (+8)
30
4

Warlock: 2

Sorcerer: 5

Additional: 1

Warlock: 3

Sorcerer: 5

6/3/0/0/0/0/0/0/0
Agonizing Blast, Eyes of the Rune Keeper
-
-
-
-
-
-
7
Sorcerer 4, Warlock 3
+3

STR 5 (-3)

DEX 14 (+2)

CON 15 (+2)

INT 12 (+1)

WIS 14 (+2)

CHA 18 (+4)

-
13
48 (+6)
30
-

Warlock: 2

Sorcerer: 5

Additional: 1

Warlock: 4

Sorcerer: 5

WARLOCK SUBCLASS SPELLS ADDED: Blindness/Deafness, Phantasmal Force

4/5/0/0/0/0/0/0/0

(Warlock slots are now 2nd level)

Agonizing Blast, Gift of the Ever-Living Ones
-
-
Pact of the Chain
-
-
-
8
Sorcerer 5, Warlock 3
+3

STR 5 (-3)

DEX 14 (+2)

CON 15 (+2) / CON 19 (+4)

INT 12 (+1)

WIS 14 (+2)

CHA 18 (+4)

+4 to CON (Amulet of Health) as of C3E049
13
55/71 (+7, with an additional +16 from the Amulet of Health as of C3E049)
30
5

Warlock: 2

Sorcerer: 5

Additional: 1

Warlock: 4

Sorcerer: 6

4/5/2/0/0/0/0/0/0
Agonizing Blast, Gift of the Ever-Living Ones
-
-
-
-
-
-
9
Sorcerer 6, Warlock 3
+4

STR 5 (-3)

DEX 14 (+2)

CON 19 (+4)

INT 12 (+1)

WIS 14 (+2)

CHA 18 (+4)

-
14 (+1 likely from Ring of Protection)
80 (+9)
30
6

Warlock: 2

Sorcerer: 5

Additional: 1

Warlock: 4

Sorcerer: 7

4/5/3/0/0/0/0/0/0
Agonizing Blast, Gift of the Ever-Living Ones
-
Hound of Ill Omen (from subclass)
-
-
-
-
10
Sorcerer 7, Warlock 3
+4

STR 5 (-3)

DEX 14 (+2)

CON 19 (+4)

INT 12 (+1)

WIS 14 (+2)

CHA 18 (+4)

-
14
89 (+9)
30
7

Warlock: 2

Sorcerer: 5

Additional: 1

Warlock: 4

Sorcerer: 8

4/5/3/1/0/0/0/0/0
Agonizing Blast, Gift of the Ever-Living Ones
-
-
-
-
-
-
11
Sorcerer 8, Warlock 3
+4

STR 5 (-3)

DEX 14 (+2)

CON 19 (+4)

INT 12 (+1)

WIS 14 (+2)

CHA 20 (+5)

+2 to CHA
14
98 (+9)
30
8

Warlock: 2

Sorcerer: 5

Additional: 1

Warlock: 4

Sorcerer: 9

4/5/3/2/0/0/0/0/0
Agonizing Blast, Eyes of the Rune Keeper
-
-
-
-
-
Typically, eldritch invocations can only be changed out when a character gains a level in Warlock. It seems that a house rule may be in play here to allow the return to Eyes of the Runekeeper despite this being a sorcerer level gain.
12
Sorcerer 9, Warlock 3
+4

STR 5 (-3)

DEX 14 (+2)

CON 19 (+4)

INT 12 (+1)

WIS 14 (+2)

CHA 20 (+5)

-
14
107/109 (+9, with an additional +2 from absorbing the Ring of Life Awareness in C3E086)
30
9

Warlock: 2

Sorcerer: 5

Additional: 1

Warlock: 4

Sorcerer: 10

4/5/3/3/1/0/0/0/0
Agonizing Blast, Eyes of the Rune Keeper
-
-
-
-
-
-
13
Sorcerer 10, Warlock 3
+5

STR 5 (-3)

DEX 14 (+2)

CON 19 (+4)

INT 12 (+1)

WIS 14 (+2)

CHA 20 (+5)

-
14
117 (+10)
30
10

Warlock: 2

Sorcerer: 6

Additional: 1

Warlock: 4

Sorcerer: 11

4/5/3/3/2/0/0/0/0
Agonizing Blast, Eyes of the Rune Keeper
-
-
-
-
-
-
14
Sorcerer 11, Warlock 3
+5

STR 5 (-3)

DEX 14 (+2)

CON 19 (+4)

INT 12 (+1)

WIS 14 (+2)

CHA 20 (+5)

-
14
126 (+9)
30
11

Warlock: 2

Sorcerer: 6

Additional: 1

Warlock: 4

Sorcerer: 12

4/5/3/3/2/1/0/0/0
Agonizing Blast, Eyes of the Rune Keeper
-
-
-
-
-
-
15
Sorcerer 12, Warlock 3
+5

STR 5 (-3)

DEX 16 (+3)

CON 19 (+4)

INT 12 (+1)

WIS 14 (+2)

CHA 20 (+5)

+2 to DEX
15 (+1 from DEX increase)
132 (+6)
30
12

Warlock: 2

Sorcerer: 6

Additional: 1

Warlock: 4

Sorcerer: 12

4/5/3/3/2/1/0/0/0
Agonizing Blast, Eyes of the Rune Keeper
-
-
-
-
-
-

This data for FCG is also available in Google Sheets.

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Spell Slots
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Other New Cleric Features and Traits
Aeormaton (Warforged) Features and Traits
Notes
3
+2

STR 12 (+1)

DEX 10 (+0)

CON 17 (+3)

INT 7 (-2)

WIS 16 (+3)

CHA 14 (+2)

-
16
26
25

1/short or long rest

Sympathetic Binding (Ardent Armor, Bonded Blessing)

Turn Undead

3

4/2/0/0/0/0/0/0/0

+ Calm Emotions 1x/day (due to Harmonious Aeormaton)

SUBCLASS SPELLS: Speak with Animals, Detect Thoughts

LANGUAGES: Common, Marquesian

SKILLS: Deception, Insight, Medicine, Persuasion, Perception

Transfer Suffering (from Empathy Domain subclass)

Ritual Casting

Contructed Resilience

Sentry's Rest

Integrated Protection

Special Design

-
4
+2

STR 12 (+1)

DEX 10 (+0)

CON 18 (+4)

INT 8 (-1)

WIS 16 (+3)

CHA 14 (+2)

+1 to CON

+1 to INT

16
36 (+10)
25
1/rest
4

4/3/0/0/0/0/0/0/0

and Calm Emotions 1x/day

-
-
-
-
5
+3

STR 12 (+1)

DEX 10 (+0)

CON 18 (+4)

INT 8 (-1)

WIS 16 (+3)

CHA 14 (+2)

-
16
47 (+11)
25

1/rest

Destroy Undead (CR 1/2)

4

4/3/2/0/0/0/0/0/0

and Calm Emotions 1x/day

SUBCLASS SPELL ADDED: Aura of Vitality

-
-
-
-
6
+3

STR 12 (+1)

DEX 10 (+0)

CON 18 (+4)

INT 8 (-1)

WIS 16 (+3)

CHA 14 (+2)

-
16
56 (+9)
25

2/short or long rest

Sympathetic Binding: add Scatter Vigor

4

4/3/3/0/0/0/0/0/0

and Calm Emotions 1x/day

-
Shared Exuberance (from subclass)
-
-
7
+3

STR 12 (+1)

DEX 10 (+0)

CON 18 (+4)

INT 8 (-1)

WIS 16 (+3)

CHA 14 (+2)

-
16
66 (+10)
25
2/rest
4

4/3/3/1/0/0/0/0/0

and Calm Emotions 1x/day

SUBCLASS SPELL ADDED: Compulsion

-
-
-
-
8
+3

STR 12 (+1)

DEX 10 (+0)

CON 18 (+4)

INT 8 (-1)

WIS 17 (+3)

CHA 14 (+2)

FEAT: Chef (WIS +1)
16
76 (+10)
25

2/rest

Destroy Undead (CR 1)

4

4/3/3/2/0/0/0/0/0

and Calm Emotions 1x/day

-
Divine Strike (1d8)
-
-
9
+4

STR 12 (+1)

DEX 10 (+0)

CON 18 (+4)

INT 8 (-1)

WIS 17 (+3)

CHA 14 (+2)

-
16
85 (+9)
25
2/rest
4

4/3/3/2/1/0/0/0/0

and Calm Emotions 1x/day

SUBCLASS SPELL ADDED: Telepathic Bond

-
-
-
-
10
+4

STR 12 (+1)

DEX 10 (+0)

CON 18 (+4)

INT 8 (-1)

WIS 17 (+3)

CHA 14 (+2)

-
18 (+1 from Mithral Armor, see note)
94 (+9)
25
2/rest
5

4/3/3/3/2/0/0/0/0

and Calm Emotions 1x/day

-
Divine Intervention
-
We're unsure where the extra +1 to FCG's AC comes from. Please email us if you've got any insight!
11
+4

STR 12 (+1)

DEX 10 (+0)

CON 18 (+4)

INT 8 (-1)

WIS 17 (+3)

CHA 14 (+2)

-
18
100 (+6)
25

2/rest

Destroy Undead (CR 2)

5

4/3/3/3/2/1/0/0/0

and Calm Emotions 1x/day

-
-
-
-
12
+4

STR 12 (+1)

DEX 10 (+0)

CON 18 (+4)

INT 8 (-1)

WIS 18 (+4)

CHA 14 (+2)

FEAT: Fey Touched (Misty Step, Identify, +1 to WIS)
18
106 (+6)
25
2/rest
5

4/3/3/3/2/1/0/0/0

and Calm Emotions 1x/day

+ Misty Step and Identify 1x/long rest each

-
-
-
-
13
+5

STR 12 (+1)

DEX 10 (+0)

CON 18 (+4)

INT 8 (-1)

WIS 18 (+4)

CHA 14 (+2)

-
18
113 (+7)
25
2/rest
5

4/3/3/3/2/1/1/0/0

and Calm Emotions 1x/day, Misty Step and Identify 1x/long rest each

-
-
-
-

This data for Braius is also available in Google Sheets.

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Song of Rest
Cantrips Known
Spells Known
Spell Slots
Lay on Hands
New Proficiencies
Attacks
Other New Paladin Features and Traits
Other New Bard Features and Traits
Minotaur Features and Traits
14
Paladin 11, Bard 3
+5

STR 20 (+5)

DEX 12 (+1)

CON 14 (+2)

INT 12 (+1)

WIS 8 (-1)

CHA 19 (+4)

-
18/20/22(+2 as of C2E103, unclear origin; additional +2 from Truthbearer armor as of C2E106)
114
30
1d6
1d6
2 (Bard)
6 (Bard spells; Paladin spells are prepared daily)

4/3/3/2/0/0/0/0/0

SUBCLASS SPELLS: Ensnaring Strike, Speak with Animals, Moonbeam, Misty Step, Plant Growth, Protection from Energy

55 HP / 85 HP (+30 from Truthbearer armor)
SKILLS: Religion, Persuasion (Expertise), Deception (Expertise), others unknown
2/action

Divine Sense

Divine Smite

Fighting Style (Unknown)

Divine Health

Sacred Oath Features (Oath of the Ancients)

Aura of Protection

Aura of Warding (from subclass)

Aura of Courage

Improved Divine Smite

Jack of All Trades

Sorrowful Fate (from College of Tragedy subclass)

Poetry in Misery (College of Tragedy)

Goring Rush

Hammering Horns

Labyrinthine Recall

15
Paladin 12, Bard 3
+5

STR 20 (+5)

DEX 12 (+1)

CON 14 (+2)

INT 12 (+1)

WIS 8 (-1)

CHA 19 (+4)

Feat: UNKNOWN
22
118 (+4)
30
1d6
1d6
2 (Bard)
6 (Bard spells; Paladin spells are prepared daily)
4/3/3/3/1/0/0/0/0
90 HP
-
2/action
-
-
-

This data for Fearne is also available in Google Sheets.

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Cantrips Known
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Arcane Trickster Spells Known
Sneak Attack
New Proficiencies
Other New Rogue Features and Traits
Other New Druid Features and Traits
Faun (Satyr) Features and Traits
Other New Features
3
Druid 3
+2

STR 7 (-2)

DEX 14 (+2)

CON 15 (+2)

INT 9 (-1)

WIS 17 (+3)

CHA 15 (+2)

-
17
24
35

Max CR 1/4

No flying or swimming speed

2

4/2/0/0/0/0/0/0/0

SUBCLASS SPELLS: Flaming Sphere, Scorching Ray, Burning Hands, Cure Wounds

-
-

LANGUAGES: Common, Infernal, Sylvan, Druidic

SKILLS: Insight, Medicine, Perception, Performance, Persuasion, Survival

TOOLS: Herbalism kit, dulcimer

-

Summon Wildfire Spirit (from Circle of Wildfire subclass)

Ritual Casting

Magic Resistance

Mirthful Leaps

Reveler

Ram

-
4
Druid 4
+2

STR 7 (-2)

DEX 14 (+2)

CON 15 (+2)

INT 9 (-1)

WIS 18 (+4)

CHA 16 (+3)

+1 to WIS

+1 to CHA

17
33 (+9)
35

Max CR 1/2

Swimming speed allowed

3
4/3/0/0/0/0/0/0/0
-
-
-
-
-
-
-
5
Druid 5
+3

STR 7 (-2)

DEX 14 (+2)

CON 15 (+2)

INT 9 (-1)

WIS 18 (+4)

CHA 16 (+3)

-
17
41 (+8)
35

Max CR 1/2

Swimming speed allowed

3

4/3/2/0/0/0/0/0/0

SUBCLASS SPELLS ADDED: Plant Growth, Revivify

-
-
-
-
-
-
-
6
Druid 5, Rogue 1
+3

STR 7 (-2)

DEX 14 (+2)

CON 15 (+2)

INT 9 (-1)

WIS 18 (+4)

CHA 16 (+3)

-
17
46 (+5)
35

Max CR 1/2

Swimming speed allowed

3
-
-
1d6

LANGUAGES: add Thieves' Cant

SKILLS: gain Expertise in Persuasion and Insight and add a skill proficiency in Sleight of Hand

TOOLS: add Thieves' Tools

-
-
-
-
7
Druid 6, Rogue 1
+3

STR 7 (-2)

DEX 14 (+2)

CON 15 (+2)

INT 9 (-1)

WIS 18 (+4)

CHA 16 (+3)

-
17
50 (+4)
35

Max CR 1/2

Swimming speed allowed

3
4/3/3/0/0/0/0/0/0
-
1d6
-
-
Enhanced Bond (from subclass)
-
-
8
Druid 7, Rogue 1
+3

STR 7 (-2)

DEX 14 (+2)

CON 15 (+2)

INT 9 (-1)

WIS 18 (+4)

CHA 16 (+3)

-
17
56 (+6)
35

Max CR 1/2

Swimming speed allowed

3

4/3/3/1/0/0/0/0/0

+ Armor of Agathys (2nd level) 1x/day (due to Gloomscale Breastplate)

SUBCLASS SPELLS ADDED: Aura of Life, Fire Shield

-
1d6
-
-
-
-
-
9
Druid 8, Rogue 1
+4

STR 7 (-2)

DEX 14 (+2)

CON 15 (+2)

INT 9 (-1)

WIS 20 (+5)

CHA 16 (+3)

+2 to WIS
17
63 (+7)
35

Max CR 1

Flying and swimming speed allowed

3

4/3/3/2/0/0/0/0/0

and Armor of Agathys (2nd level) 1x/day

-
1d6
-
-
-
-
-
10
Druid 9, Rogue 1
+4

STR 7 (-2)

DEX 14 (+2)

CON 15 (+2)

INT 9 (-1)

WIS 20 (+5)

CHA 16 (+3)

-
17
71 (+8)
35

Max CR 1

Flying and swimming speed allowed

3

4/3/3/3/1/0/0/0/0

and Armor of Agathys (2nd level) 1x/day

SUBCLASS SPELLS ADDED: Flame Strike, Mass Cure Wounds

-
1d6
-
-
-
-
-
11
Druid 9, Rogue 2
+4

STR 7 (-2)

DEX 14 (+2)

CON 15 (+2)

INT 9 (-1)

WIS 20 (+5)

CHA 16 (+3)

-
17
75 (+4)
35

Max CR 1

Flying and swimming speed allowed

3

4/3/3/3/1/0/0/0/0

and Armor of Agathys (2nd level) 1x/day

SUBCLASS SPELLS ADDED: Flame Strike, Mass Cure Wounds

-
1d6
-
Cunning Action
-
-

Chill of the Dread Captain (as of C3E073)

Shard of Rau'shan (as of C3E080)

12
Druid 9, Rogue 3
+4

STR 7 (-2)

DEX 14 (+2)

CON 15 (+2)

INT 9 (-1)

WIS 20 (+5)

CHA 16 (+3)

-
17
79 (+4)
35

Max CR 1

Flying and swimming speed allowed

5 + Mage Hand (2+MH from Arcane Trickster)

4/3/3/3/2/0/0/0/0

and Armor of Agathys (2nd level) 1x/day

3
2d6
-

Rogueish Archetype: Arcane Trickster

Mage Hand Legerdemain

-
-
-
13
Druid 10, Rogue 3
+5

STR 7 (-2)

DEX 14 (+2)

CON 15 (+2)

INT 9 (-1)

WIS 20 (+5)

CHA 16 (+3)

-
17
83 (+4)
35

Max CR 1

Flying and swimming speed allowed

5 + Mage Hand (2+MH from Arcane Trickster)

4/3/3/3/2/1/0/0/0

and Armor of Agathys (2nd level) 1x/day

3 (Disguise Self, Identify, Shield)
2d6
-
-
Cauterizing Flames (from subclass)
-
-
14
Druid 10, Rogue 4
+5

STR 7 (-2)

DEX 14 (+2)

CON 15 (+2)

INT 9 (-1)

WIS 20 (+5)

CHA 16 (+3)

Feat: War Caster
17
92 (+9)
35

Max CR 1

Flying and swimming speed allowed

5 + Mage Hand (2+MH from Arcane Trickster)

4/3/3/3/2/1/0/0/0

and Armor of Agathys (2nd level) 1x/day

4 (Disguise Self, Identify, Shield, one additional unknown)
2d6
-
-
-
-
-
15
Druid 10, Rogue 5
+5

STR 7 (-2)

DEX 14 (+2)

CON 15 (+2)

INT 9 (-1)

WIS 20 (+5)

CHA 16 (+3)

-
17
97 (+5)
35

Max CR 1

Flying and swimming speed allowed

5 + Mage Hand (2+MH from Arcane Trickster)

4/3/3/3/2/1/0/0/0

and Armor of Agathys (2nd level) 1x/day

4 (Disguise Self, Identify, Shield, one additional unknown)
3d6
-
Uncanny Dodge
-
-
-

This data for Imogen is also available in Google Sheets.

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Spells Known
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New Proficiencies
Other New Sorcerer Features and Traits
Human (Variant) Features and Traits
Notes
3
+2

STR 8 (-1)

DEX 15 (+2)

CON 14 (+2)

INT 11 (+0)

WIS 13 (+1)

CHA 18 (+4)

-
13
19
30
3
4

4

SUBCLASS SPELLS: Shock Flare (Arms of Hadar), Dissonant Whispers, Mind Sliver, Calm Emotions, Detect Thoughts

4/2/0/0/0/0/0/0/0

LANGUAGES: Common, Marquesian, Dwarvish, Celestial, Primordial

SKILLS: Deception, Insight, Investigation, Survival, Animal Handling (see note)

Font of Magic

Flexible Casting

Telepathic Speech (from Aberrant Mind subclass)

Metamagic: Twinned Spell, Distant Spell

FEAT: Telekinetic

Open Mind

Imogen's Animal Handling proficiency was confirmed in C3E108. As it cannot be attributed to any of her level ups, we can fairly safely guess that it was a starting proficiency. She also mentioned Dwarvish proficiency in C3E53, Celestial proficiency in C3E64, and Primordial proficiency in C3E117. It is likely that Dwarvish was a starting language she took as a human, and that Celestial and Primordial come from her Haunted One background (unconfirmed but likely given her proficiency in Investigation and Survival, two proficiencies that are unavailable to sorcerers and available in conjunction to very few backgrounds).
4
+2

STR 8 (-1)

DEX 15 (+2)

CON 14 (+2)

INT 11 (+0)

WIS 13 (+1)

CHA 19 (+4)

FEAT: Fey Touched (Misty Step, Command, +1 to CHA)
13
23 (+4)
30
4
5
5

4/3/0/0/0/0/0/0/0

and Misty Step and Commany 1x/long rest each

-
-
-
An error was initially made on Imogen's character card here, conferring +1 to DEX instead of CHA (and thereby boosting AC to 14). This was corrected at level 7: Imogen's AC on the card was restored to 13 and her DEX was restored to 15. However, the error was reintroduced at level 8 when Imogen's DEX was once again listed as 16. This was finally resolved when she took a feat conferring +1 to DEX at level 12, bringing her true DEX score up to 16 to match her card.
5
+3

STR 8 (-1)

DEX 15 (+2)

CON 14 (+2)

INT 11 (+0)

WIS 13 (+1)

CHA 19 (+4)

-
13
31 (+8)
30
5
5

6

SUBCLASS SPELLS ADDED: Seething Storm (Hunger of Hadar), Sending

4/3/2/0/0/0/0/0/0

and Misty Step and Command 1x/long rest each

-
-
-
See note on level 4
6
+3

STR 8 (-1)

DEX 15 (+2)

CON 14 (+2)

INT 11 (+0)

WIS 13 (+1)

CHA 19 (+4)

-
13
38 (+7)
30
6
5
7

4/3/3/0/0/0/0/0/0

and Misty Step and Command 1x/long rest each

-

Psionic Sorcery (from subclass)

Psychic Defenses (from subclass)

-
See note on level 4
7
+3

STR 8 (-1)

DEX 15 (+2)

CON 14 (+2)

INT 11 (+0)

WIS 13 (+1)

CHA 19 (+4)

-
13
44 (+6)
30
7
5

8

SUBCLASS SPELLS ADDED: Hungry Torrent (Evard's Black Tentacles), Summon Crimson Shade (Summon Aberration)

4/3/3/1/0/0/0/0/0

and Misty Step and Command 1x/long rest each

-
-
-
See note on level 4
8
+3

STR 8 (-1)

DEX 15 (+2)

CON 14 (+2)

INT 11 (+0)

WIS 13 (+1)

CHA 20 (+5)

FEAT: Shadow Touched (Invisiblity, Inflict Wounds, +1 to CHA)
13
51 (+7)
30
8
5
9

4/3/3/2/0/0/0/0/0

and Misty Step, Command, Invisibility, Inflict Wounds 1x/long rest each

-
-
-
See note on level 4
9
+4

STR 8 (-1)

DEX 15 (+2)

CON 14 (+2)

INT 11 (+0)

WIS 13 (+1)

CHA 20 (+5)

-
13
58 (+7)
30
9
5

10

SUBCLASS SPELLS ADDED: Rary's Telepathic Bond, Telekinesis

4/3/3/3/1/0/0/0/0

and Misty Step, Command, Invisibility, Inflict Wounds 1x/long rest each

-
-
-
See note on level 4
10
+4

STR 8 (-1)

DEX 15 (+2)

CON 14 (+2)

INT 11 (+0)

WIS 13 (+1)

CHA 20 (+5)

-
13
63 (+5)
30
10
6
11

4/3/3/3/2/0/0/0/0

and Misty Step, Command, Invisibility, Inflict Wounds 1x/long rest each

-
Metamagic: Twinned Spell, Distant Spell, Quickened Spell
-
See note on level 4
11
+4

STR 8 (-1)

DEX 15 (+2)

CON 14 (+2)

INT 11 (+0)

WIS 13 (+1)

CHA 20 (+5)

-
13
70 (+7)
30
11
6
12

4/3/3/3/2/1/0/0/0

and Misty Step, Command, Invisibility, Inflict Wounds 1x/long rest each

-
-
-
See note on level 4
12
+4

STR 8 (-1)

DEX 16 (+3)

CON 14 (+2)

INT 11 (+0)

WIS 13 (+1)

CHA 20 (+5)

FEAT: Skill Expert (Persuasion proficiency, Persuasion expertise, +1 to DEX)
14
76 (+6)
30
12
6
12

4/3/3/3/2/1/0/0/0

and Misty Step, Command, Invisibility, Inflict Wounds 1x/long rest each

SKILLS: gain Proficiency and Expertise in Persuasion
-
Unnamed Ruidusborn feat: spell slot/sorcery point exchange with other Ruidusborn
-
13
+5

STR 8 (-1)

DEX 16 (+3)

CON 14 (+2)

INT 11 (+0)

WIS 13 (+1)

CHA 20 (+5)

-
14/17 (+3 from Robe of the Midnight Rune as of C3E95)
83 (+7)
30
13
6
13

4/3/3/3/2/1/1/0/0

and Misty Step, Command, Invisibility, Inflict Wounds 1x/long rest each

-
-
-
-
14
+5

STR 8 (-1)

DEX 16 (+3)

CON 14 (+2)

INT 11 (+0)

WIS 13 (+1)

CHA 20 (+5)

-
17/19 (+2 from Ring of Remembrance as of C3E108)
87 (+4)
30
14
6
13

4/3/3/3/2/1/1/0/0

and Misty Step, Command, Invisibility, Inflict Wounds 1x/long rest each

-
Revelation in Flesh (from subclass)
-
-
15
+5

STR 8 (-1)

DEX 16 (+3)

CON 14 (+2)

INT 11 (+0)

WIS 13 (+1)

CHA 20 (+5)

-
19
92 (+5)
30
15
6
14

4/3/3/3/2/1/1/1/0

and Misty Step, Command, Invisibility, Inflict Wounds 1x/long rest each

-
-
-
-

This data for Orym is also available in Google Sheets.

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Halfling Features and Traits
3
+2

STR 10 (+0)

DEX 18 (+4)

CON 15 (+2)

INT 13 (+1)

WIS 15 (+2)

CHA 11 (+0)

-
18
31
25
1d6 (Superior Technique), 4d8 (Battle Master)
1/action

Bait and Switch (Superior Technique)

Goading Attack, Feinting Attack, Disarming Attack (Battle Master)

LANGUAGES: Common, Halfling

SKILLS: Acrobatics, History (Expertise), Nature, Perception, Survival

TOOLS: Carpenter's Tools

Fighting Style: Superior Technique

Second Wind

Action Surge (1)

Student of War (from Battle Master subclass)

Combat Superiority (from subclass)

Lucky

Brave

Stout Resilience

Halfling Nimbleness

4
+2

STR 10 (+0)

DEX 20 (+5)

CON 15 (+2)

INT 13 (+1)

WIS 15 (+2)

CHA 11 (+0)

+2 to DEX
19 (+1 from DEX increase)
39 (+8)
25
1d6, 4d8
1/action
Bait and Switch, Goading Attack, Feinting Attack, Disarming Attack
-
-
-
5
+3

STR 10 (+0)

DEX 20 (+5)

CON 15 (+2)

INT 13 (+1)

WIS 15 (+2)

CHA 11 (+0)

-
19
49 (+10)
25
1d6, 4d8
2/action
Bait and Switch, Goading Attack, Feinting Attack, Disarming Attack
-
-
-
6
+3

STR 10 (+0)

DEX 20 (+5)

CON 15 (+2)

INT 13 (+1)

WIS 16 (+3)

CHA 11 (+0)

FEAT: Observant (+1 to WIS)
19
53 (+4)
25
1d6, 4d8
2/action
Bait and Switch, Goading Attack, Feinting Attack, Disarming Attack
-
-
-
7
+3

STR 10 (+0)

DEX 20 (+5)

CON 15 (+2)

INT 13 (+1)

WIS 16 (+3)

CHA 11 (+0)

-
19
59 (+6)
25
1d6, 5d8
2/action
Bait and Switch, Goading Attack, Disarming Attack, Trip Attack, Riposte, Pushing Attack
-
Know Your Enemy (from subclass)
-
8
+3

STR 10 (+0)

DEX 20 (+5)

CON 15 (+2)

INT 13 (+1)

WIS 16 (+3)

CHA 12 (+1)

FEAT: Skill Expert (+1 to CHA, gain expertise in Perception and proficiency in Persuasion
19
71 (+12)
25
1d6, 5d8
2/action
Bait and Switch, Goading Attack, Disarming Attack, Trip Attack, Riposte, Pushing Attack
SKILLS: gain Expertise in Perception and and profiency in Persuasion
-
-
9
+4

STR 10 (+0)

DEX 20 (+5)

CON 15 (+2)

INT 13 (+1)

WIS 16 (+3)

CHA 12 (+1)

-
19
83 (+12)
25
1d6, 5d8
2/action
Bait and Switch, Goading Attack, Disarming Attack, Trip Attack, Riposte, Pushing Attack
-
Indomitable (1/long rest)
-
10
+4

STR 10 (+0)

DEX 20 (+5)

CON 15 (+2)

INT 13 (+1)

WIS 16 (+3)

CHA 12 (+1)

-
19
91 (+8)
25
1d6, 5d10
2/action
Bait and Switch, Goading Attack, Disarming Attack, Trip Attack, Riposte, Pushing Attack, Zephran Heart, Undetermined
-
Improved Combat Superiority (from subclass)
-
11
+4

STR 10 (+0)

DEX 20 (+5)

CON 15 (+2)

INT 13 (+1)

WIS 16 (+3)

CHA 12 (+1)

-
19
99 (+8)
25
1d6, 5d10
3/action
Bait and Switch, Goading Attack, Disarming Attack, Trip Attack, Riposte, Pushing Attack, Zephran Heart, Unknown
-
-
-
12
+4

STR 10 (+0)

DEX 20 (+5)

CON 15 (+2)

INT 14 (+2)

WIS 16 (+3)

CHA 12 (+1)

FEAT: Tough

FEAT: Fey Touched (Misty Step, Hex, +1 to INT) (from deal with Nana Morri)

19
130 (+31)
25
1d6, 5d10
3/action
Bait and Switch, Goading Attack, Disarming Attack, Trip Attack, Riposte, Pushing Attack, Zephran Heart, Unknown
-
-
-
13
+5

STR 10 (+0)

DEX 20 (+5)

CON 15 (+2)

INT 14 (+2)

WIS 16 (+3)

CHA 12 (+1)

-
20/19 (+1 from Ring of Protection, which was then taken off and absorbed in C3E096)
144/146 (+14, with an additional +2 from absoring a Ring of Protection in C3E096)
25
1d6, 5d10
3/action
Bait and Switch, Goading Attack, Disarming Attack, Trip Attack, Riposte, Pushing Attack, Zephran Heart, Unknown
-
-
-
14
+5

STR 10 (+0)

DEX 20 (+5)

CON 15 (+2)

INT 14 (+2)

WIS 16 (+3)

CHA 12 (+1)

FEAT: Bountiful Luck
19
155 (+9)
25
1d6, 5d10
3/action
Bait and Switch, Goading Attack, Disarming Attack, Trip Attack, Riposte, Pushing Attack, Zephran Heart, Unknown
-
-
-
15
+5

STR 10 (+0)

DEX 22 (+6)

CON 15 (+2)

INT 14 (+2)

WIS 16 (+3)

CHA 12 (+1)

+2 to DEX (from absorbing Ishta the Summit Blade in C3E112)
19/20 (+1 from absorbing Ishta the Summit Blade in C3E112)
161 (+6)
25

1d6, 5d10

+ one additional d10 whenever rolling initiative with no superiority dice remaining (due to Relentless)

3/action
Bait and Switch, Goading Attack, Disarming Attack, Trip Attack, Riposte, Pushing Attack, Zephran Heart, Unknown
-
Relentless (from subclass)
-

This data for Ashton is also available in Google Sheets.

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Earth Genasi Features and Traits
Other New Features
Notes
3
+2

STR 17 (+3)

DEX 15 (+2)

CON 17 (+3)

INT 12 (+1)

WIS 13 (+1)

CHA 6 (-2)

-
15
37
30
3/long rest
+2
1/action

LANGUAGES: Common, Primordial, Marquesian

SKILLS: Athletics, Intimidation, Sleight of Hand, Stealth

TOOLS: Disguise Kit, Thieves' Tools

Unarmored Defense

Reckless Attack

Danger Sense

Fundamental Force (each rage invokes one of four Fundamental Forces) (from Path of Fundamental Chaos subclass)

Chaos Burst x2/short rest (from subclass)

Earth Walk

Merge With Stone

-
Ashton's background is likely Urchin, since it's the clearest match for his known proficiencies.
4
+2

STR 18 (+4)

DEX 16 (+3)

CON 17 (+3)

INT 12 (+1)

WIS 13 (+1)

CHA 6 (-2)

+1 to STR

+1 to DEX

16 (+1 due to Unarmored Defense)
52 (+15)
30
3/long rest
+2
1/action
-
-
-
-
-
5
+3

STR 18 (+4)

DEX 16 (+3)

CON 17 (+3)

INT 12 (+1)

WIS 13 (+1)

CHA 6 (-2)

-
16
58 (+6)
40 (+10 due to Fast Movement)
3/long rest
+2
2/action (+1 due to Extra Attack)
-
-
-
-
-
6
+3

STR 18 (+4)

DEX 16 (+3)

CON 17 (+3)

INT 12 (+1)

WIS 13 (+1)

CHA 6 (-2)

-
16
65 (+7)
40
4/long rest
+2
2/action
-
Fundamental Force Enhancement I (from subclass)
-
-
-
7
+3

STR 18 (+4)

DEX 16 (+3)

CON 17 (+3)

INT 12 (+1)

WIS 13 (+1)

CHA 6 (-2)

-
16
80 (+15)
40
4/long rest
+2
2/action
-
Feral Instinct
-
-
-
8
+3

STR 18 (+4)

DEX 16 (+3)

CON 18 (+4)

INT 12 (+1)

WIS 13 (+1)

CHA 6 (-2)

FEAT: Crusher

+1 to CON

16 (see notes)
94 (+14)
40
4/long rest
+2
2/action
-
-
-
-
An error was likely made on Ashton's character card here, showing an ASI to CON without adding the accompanying +1 to AC. The next level up does show a +1 to AC, which is likely correcting for this error.
9
+4

STR 18 (+4)

DEX 16 (+3)

CON 18 (+4)

INT 12 (+1)

WIS 13 (+1)

CHA 6 (-2)

-
17 (see notes)
105 (+ 11)
40
4/long rest
+3
2/action
-
Brutal Critical (1 additional weapon damage die on a crit)
-
-
-
10
+4

STR 18 (+4)

DEX 16 (+3)

CON 18 (+4)

INT 12 (+1)

WIS 13 (+1)

CHA 6 (-2)

-
18 (+1 from Ring of Volcanic Flesh)
117 (+12)
40
4/long rest
+3
-
-
Erratic Defense (when hit with an attack, can use reaction to roll 1d4 and trigger a random effect derived from one of the four Fundamental Forces) (from subclass)
-
-
-
11
+4

STR 18 (+4)

DEX 16 (+3)

CON 16 (+3)

INT 12 (+1)

WIS 13 (+1)

CHA 6 (-2)

-2 to CON (due to fire titan shard)
17 (-1 due to CON debuff)
113 (+ 7 to 124 before CON debuff, then -11. Net change -4)
40
4/long rest
+3
2/action
-
Relentless Rage
-
Shard of Ka'Mort (as of C3E080)
-
12
+4

STR 18 (+4)

DEX 16 (+3)

CON 16 (+3)

INT 12 (+1)

WIS 13 (+1)

CHA 6 (-2)

FEAT: Fighting Initiate: Great Weapon Fighting
17
122 (+9)
40
5/long rest
+3
2/action
-
-
-
-
-
13
+5

STR 18 (+4)

DEX 16 (+3)

CON 16 (+3)

INT 12 (+1)

WIS 13 (+1)

CHA 6 (-2)

-
17/18 (+1 from Ring of Protection as of C3E096)
132 (+10)
40
5/long rest
+3
2/action
-
Brutal Critical (+1 die for a total of 2 dice)
-
-
-
14
+5

STR 18 (+4)

DEX 16 (+3)

CON 16 (+3)

INT 12 (+1)

WIS 13 (+1)

CHA 6 (-2)

-
18
137 (+5)
40
5/long rest
+3
2/action
-
Fundamental Force Enhancement II (from subclass)
-
-
-
15
+5

STR 18 (+4)

DEX 18 (+4)

CON 16 (+3)

INT 12 (+1)

WIS 13 (+1)

CHA 6 (-2)

+2 to DEX (from absorbing Dusk Hunger in C3E112)
18/19 (+1 from absorbing Dusk Hunger in C3E112)
148 (+11)
40
5/long rest
+3
2/action
-
Persistent Rage
-
-
-

This data for Dorian is also available in Google Sheets.

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Spell Slots
Attacks
New Proficiencies
Other New Bard Features and Traits
Air Genasi Features and Traits
Other Features and Traits
Notes
3
+2

STR 17 (+3)

DEX 16 (+3)

CON 17 (+3)

INT 12 (+1)

WIS 9 (-1)

CHA 16 (+3)

-
15
24
30
1d6
1d6
3 (including Shocking Grasp from Mingle with the Wind)
7 (including Feather Fall from Mingle with the Wind, 1x/long rest)
4/2/0/0/0/0/0/0/0
1/action

LANGUAGES: Common, Primordial, Marquesian

SKILLS: Athletics (Expertise), Acrobatics, Deception, Performance (Expertise), Persuasion, Slight of Hand

TOOLS: Lute, Flute

Ritual Caster

Jack of All Trades

Fighting Style: Two-Weapon Fighting (from College of Swords subclass)

Blade Flourish (from subclass)

Unending Breath

Mingle with the Wind

Lightning Resistance

Limited Blindsight (homebrew in ExU, not clear if also extant for C3)
Dorian's background is Entertainer. This is mentioned by Robbie in C3E110.
4
+2

STR 17 (+3)

DEX 16 (+3)

CON 17 (+3)

INT 12 (+1)

WIS 9 (-1)

CHA 16 (+3)

FEAT: Magic Initiate - Sorcerer (Chromatic Orb, two cantrips)
15
32 (+8)
30
1d6
1d6
6 (+2 from Magic Initiate)
8
4/3/0/0/0/0/0/0/0
1/action
-
-
-
-
-
5
+3

STR 17 (+3)

DEX 16 (+3)

CON 17 (+3)

INT 12 (+1)

WIS 9 (-1)

CHA 16 (+3)

-
15
42 (+10)
30
1d8
1d6
6
10 (including Levitate from Mingle with the Wind, 1x/long rest)
4/3/2/0/0/0/0/0/0
1/action
-
Font of Inspiration
-
-
-
6
ExU Kymal
+3

STR 17 (+3)

DEX 16 (+3)

CON 17 (+3)

INT 12 (+1)

WIS 9 (-1)

CHA 16 (+3)

-
15
51 (+9)
30
1d8
1d6
6
11
4/3/3/0/0/0/0/0/0
2/action
-
Countercharm
-
-
-
7
Not seen
+3

STR 17 (+3)

DEX 16 (+3)

CON 17 (+3)

INT 12 (+1)

WIS 9 (-1)

CHA 16 (+3)

-
15
Unknown
30
1d8
1d6
6
12
4/3/3/1/0/0/0/0/0
2/action
-
-
-
-
-
8
Not seen
+3
Unknown
Unknown (+2 to DEX either here, at level 12, or across both due to feats)
Unknown
Unknown
30
1d8
1d6
6
13
4/3/3/2/0/0/0/0/0
2/action
-
-
-
-
-
9
Not seen
+4
Unknown
-
Unknown
Unknown
30
1d8
1d8
6
14
4/3/3/3/1/0/0/0/0
2/action
Skills: Gain expertise in two unknown skills
-
-
-
-
10
Not seen
+4
Unknown
-
Unknown
Unknown
30
1d10
1d8
7
18 (+2 from level up, +2 from Magical Secrets)
4/3/3/3/2/0/0/0/0
2/action
-
Magical Secrets
-
-
-
11
Not seen
+4
Unknown
-
Unknown
Unknown
30
1d10
1d8
7
19
4/3/3/3/2/1/0/0/0
2/action
-
-
-
-
-
12
Not seen
+4

STR 17 (+3)

DEX 18 (+4)

CON 17 (+3)

INT 12 (+1)

WIS 9 (-1)

CHA 16 (+3)

Unknown (+2 to DEX either here, at level 8, or across both due to feats)
Unknown
Unknown
30
1d10
1d10
7
19
4/3/3/3/2/1/0/0/0
2/action
-
-
-
-
-
13
+5

STR 17 (+3)

DEX 18 (+4)

CON 17 (+3)

INT 12 (+1)

WIS 9 (-1)

CHA 16 (+3)

-
17 (+1 from DEX, +1 from unknown)
112
30
1d10
1d10
7
20
4/3/3/3/2/1/1/0/0
2/action
-
-
-
-
-
14
+5

STR 17 (+3)

DEX 18 (+4)

CON 17 (+3)

INT 12 (+1)

WIS 9 (-1)

CHA 16 (+3)

-
17
123/128 (+11, with an additional +5 from absorbing the Harp of Valor in C3E109)
30
1d10
1d10
7
22
4/3/3/3/2/1/1/0/0
2/action
Permanent advantage on Performance checks as of C3E109 from absorbing the Harp of Valor

Master's Flourish (from subclass)

Magical Secrets

-
-
-
15
+5

STR 17 (+3)

DEX 18 (+4)

CON 17 (+3)

INT 12 (+1)

WIS 9 (-1)

CHA 16 (+3)

-
17
138 (+10)
30
1d12
1d10
7
23
4/3/3/3/2/1/1/1/0
2/action
-
-
-
-
-